Cabsten Game Studio Cabsten Game Studio

Portfolio

A curated showcase of our mobile game development history. Explore the projects that defined our journey, featuring the signature Belfast Galactic Lights aesthetic.

Interactive Visualizer

Experience the dual-layer overlay system we pioneered. Originally developed for rapid prototyping, this tool allows artists to instantly toggle between flame dynamics and data grid visualizations. Use the controls below to manipulate the preview in real-time.

  • System status: Online
  • Active layers: None
  • Latency: < 16ms
Base game interface

Galactic Lights Collection

Projects featuring the Belfast Galactic Lights aesthetic.

Nebula Racer game screenshot

Nebula Racer

High-velocity traversal through procedural nebulas. Our first commercial title utilizing the particle lighting engine.

Crystal Fracture game screenshot

Crystal Fracture

Physics-based puzzle solver. Requires precise angle calculations to shatter structures. Featured in App Store editorial.

Orbital Command game screenshot

Orbital Command

RTS in your pocket. Manage resources, command fleets, and conquer sectors. Complex AI behavior trees.

Synth Pulse game screenshot

Synth Pulse

Rhythm action game with procedurally generated tracks. Syncs with device music library.

Shadow Protocol game screenshot

Shadow Protocol

Stealth infiltration game. Timing and observation are key. Minimalist visual design.

Vector Storm game screenshot

Vector Storm

Arcade shooter homage. Fast-paced action with a modern touch interface. Leaderboard integration.

Cabsten Game Studio Field Guide

Core Concept: Visual Layering

  • 1. Identify the base gameplay loop.
  • 2. Map visual elements to data states.
  • 3. Apply overlay logic via independent layers.

Myth vs. Fact

MYTH "More graphics layers always hurt performance."
FACT "Smart compositing allows infinite layers at 60fps, provided they are batched correctly."

Mini-Glossary

Overlay: A visual layer drawn on top.
Batching: Grouping draw calls for efficiency.
Nebula: Procedural background texture.
Hook: Integration point for plugins.

Development Workflow

1

Define & Constrain

We establish the core mechanic and target hardware specs. This prevents feature creep.

2

Prototype Visuals

Build the overlay system first. If it doesn't look right, the code doesn't get written.

3

Iterate & Polish

Refine the loop based on internal playtesting. We aim for "feel" over features.

Quality Signals

Benchmark Examples

  • Memory Usage: Average footprint < 150MB for 3D titles.
  • Load Times: Initial load < 2.5s on mid-tier devices.
  • Battery Drain: Optimized for long play sessions (verified).

Trust Badges

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Ready to collaborate?

Have a specific mobile game concept that requires advanced visual overlays? Get in touch with our technical team.

Contact Cabsten Studio